![]() ![]() You will later find a diary with the code to enter the room: 1080. The first station is close to the entrance, in a locked room. While going toward pumping station 5, you will find the second station in Lamb’s Office, on the left. In the Mermaid Lounge, go upstairs, hack the door panel through the window, enter the back room and drop through the hole in the room below. While following the main long corridor, take a right at the intersection, then follow the corridor to the end and enter the last room on the right. The final station here is in your way after Grace. Kill the 2 dancing Splicers after getting the gift from Eleanor then go up the stage and into the back room. To find the second one, kill the Brute Splicer required in order to progress, then go through the door down the stairs in the same room. Once into the clinic, go upstairs then right, through the demolished wall, follow the bridge and to the right, after the corner, you will see the station there. The first station is in the Sinclair Deluxe Tenements. The second station is in the Journey to the Surface section of the park, at the end of the tour, in a flooded room, getting molested by a Splicer. You will find the first station in the Security section of the Park, right after a display of guns where you will also find the Gatling Machine Gun. In this guide we will tell you where to find these and how to get to the ones that are hidden or locked. There is a total of 14 stations, so you will have to choose which weapons to upgrade. The only way you will be able to get these is by finding the Power To The People Weapon Upgrade Stations. However, you can always find room in your inventory for a bullet reflecting drill, an electric pulse shotgun and even a cluster grenade launcher. Your BioShock 2 weapons are cooler than ever.
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